Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kunjal · Apr 24, 2018 at 03:54 AM · clampminimap

How to clamp the positions of icons to the edge of a masked circular minimap?

I am trying to make a minimap in my game and i have successfully made one using the below code. But I want to mask it in a circle . I am facing the issue when it comes to clamping the position of the icons on the edge of the Circular minimap. I have tried everything and couldn't get it done. I would appreciate the code itself.(20 and 21 are the offsets of my minimap raw image from its anchor position).

void DrawMapIcons(){

 foreach (MapOject mo in mapObjects) {

     Vector2 objPos = new Vector2 (mo.owner.transform.position.x, mo.owner.transform.position.y);
         Vector2 carPos = new Vector2 (PlayerPos.position.x, PlayerPos.position.y);
         if (Vector2.Distance (objPos, carPos) > 100) {
             mo.icon.enabled = false;
         } else if (mo.owner.activeSelf) {
             mo.icon.enabled = true;
         }

         Vector3 screenpos = minimapCam.WorldToViewportPoint (mo.owner.transform.position);

// Debug.LogError (mo.owner.name + screenpos); mo.icon.transform.SetParent (this.transform);

         RectTransform rt = this.GetComponent<RectTransform> ();
         Vector3[] corners = new Vector3[4];
         rt.GetLocalCorners(corners);
         for (int i = 0; i < corners.Length; i++) {
             Debug.Log (corners [i]);
         }

// Debug.Log (rt.rect.width);

         screenpos.x = Mathf.Clamp(screenpos.x * rt.rect.width + 21, corners[0].x + 20, corners[2].x + 20);
         screenpos.y = Mathf.Clamp(screenpos.y * rt.rect.height + 21, corners[0].y + 20, corners[1].y + 20);

         screenpos.z = 0;
         mo.icon.transform.position = screenpos;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Clamp A UI image to an irregular shape. 1 Answer

How to make a minimap by pixels without second camera 1 Answer

Map and Minimap help 0 Answers

How to make a roguelike minimap (room based)? 1 Answer

Player in center of screen and camera restriction 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges