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Question by TheBudmanman · Feb 08, 2018 at 02:16 PM · animatorscript.

Animation bool not working

Hi, I had a grounded check that was working before but not longer is. I also had a modified version of the grounded check to see if the player was moving right.

The values appear checked when they should be in the script's box: alt text

But they do not appear in the animator, so they don't trigger the animations:

alt text

Here is the main movement script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Basic_Movement : MonoBehaviour {
 
     public float maxSpeed = 4;
     public float speed = 50f;
     public float jumpPower = 150f;
 
     public bool grounded;
     public bool right;
     private Rigidbody2D rb2d;
     private Animator anim;
     private bool player;
 
 
 
     
     void Start () {
 
         rb2d = gameObject.GetComponent<Rigidbody2D> ();
         anim = gameObject.GetComponent<Animator>();
 
     }
     
 
     void Update () {
 
         anim.SetBool("Grounded", grounded);
         anim.SetFloat("Speed", Mathf.Abs(rb2d.velocity.x));
         anim.SetBool("Right", right);
 
         
         if (Input.GetAxisRaw("Horizontal") > 0.1f)
         {
             right = true;
          
         }
 
         if (Input.GetButtonDown("Jump") && grounded)
         {
             rb2d.AddForce(Vector2.up * jumpPower);
         }
 
     }
 
     void FixedUpdate()
     {
          Vector3 easeVelocity = rb2d.velocity;
          easeVelocity.y = rb2d.velocity.y;
         easeVelocity.z = 0.0f;
          easeVelocity.x *= .75f;
 
 
         float h = Input.GetAxisRaw("Horizontal");
 
         {
 
              rb2d.velocity = easeVelocity;
 
         }
 
         rb2d.AddForce((Vector2.right * speed) * h);
 
         if (rb2d.velocity.x > maxSpeed)
         {
             rb2d.velocity = new Vector2(maxSpeed, rb2d.velocity.y);
         }
 
         if (rb2d.velocity.x < -maxSpeed)
 
         {
             rb2d.velocity = new Vector2(-maxSpeed, rb2d.velocity.y);
         }
 
     }
 }
 

and here is the grounded check's script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GroundCheck : MonoBehaviour {
 
     private Basic_Movement player;
 
     void Start()
     {
 
         player = gameObject.GetComponentInParent<Basic_Movement>();
     
     }
 
     void  OnTriggerEnter2D(Collider2D col)
     {
         player.grounded = true;
     }
      void OnTriggerStay2D(Collider2D col)
     {
         player.grounded = true;
     }
 
 
 
 
 
     void OnTriggerExit2D(Collider2D col)
     {
 
         player.grounded = false;
 
     }
 
 
 }
 

nothere.png (9.6 kB)
workshere.png (17.4 kB)
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