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Question by Salmjak · Sep 02, 2016 at 02:59 PM · terraincharactercontrollercharacter controllertree creatorterraincollider

Tree Creator Trees + Built-in Terrain + Character Controller = No collision

Under the same conditions I get the following:

Terrain without trees = Collision works as it should

Terrain with trees = No collision with character controller, there is collision when using rigidbody + collider though. EDIT: Clarification, it works with rigidbody + collider when Character controller is disabled.

Trees are placed (and added as a prototype) procedurally from a scriptablewizard script (and later added to the treeinstances array of the terraindata).

The Tree Creator trees have a capsule collider in their prefab (without these I would just pass right through trees).

Once the trees are created, turning off "Enable Tree Collider" does not help.

EDIT: Forgot to add an actual question: Anyone recognize this problem and know how to solve it?

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