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Question by LiquidDarkness · Sep 03, 2015 at 01:50 AM · meshprocedural meshmemory managementmemory usagememory leak

Memory usage increase when voxels deleted?!

Ok, so I've never really used forums much before so please be patient with me. Anyway, I'm trying to develop a voxel/cube-based game (original right) and I am doing so using runtime/script-based mesh creation (defining vertices, triangles, etc).

However, to populate my world, I also need models, not just terrain, and so I have created a separate program for creating models and saving them as prefabs to be dragged into the world where I wish. This was working fine up until I tried building something quite a bit bigger than normal (50 x 60 x 70 block workspace) and my program started to slow down. A LOT.

It got to the point where my computer monitors suddenly blacked out, flickered, came back on long enough for me to see a Unity Out Of Memory error message, and blacked out again. Permanently.

So, upon restarting and testing a few things I have found that as blocks are added to the mesh/model, the memory usage from Unity increases (fair enough). But upon deleting blocks it also increases, to the point where I may have essentially built and cleared several models and am back with an empty mesh, but the memory usage is still 100s of MB more than when I started!

Obviously I can't keep this and must find a solution soon, so I turn to you. Please, any help/advice will be gratefully accepted! Please let me know if you require code snippets, screenshots, etc. Thank you!!

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