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Resize the resolution of a sprite sheet and maintain the proportion percentage of the slices.
I have sprite sheets that were created with sprite textures at a resolution of 512x512. These have custom/irregular sprite slices that do not fall into a grid setup. ( sprite mode multiple )
I need to replace the 512 images with 1024 images to display higher resolution visuals in game. When I increase the size of the texture, the sprite slice borders and positions do not scale with the image, but instead simply position themselves in the lower left hand corner of the sprite texture.
Does anyone know of a way or a script to scale the sprite sheet slices with the resolution of the texture?
Answer by rainbowmimizu · Jan 04, 2019 at 09:01 PM
I'm having exactly same issue.
I would write a simple shell script to edit .meta file if Unity doesn't have any function to solve this. All position datas are in there as plain text anyway...
Answer by hussain0305 · Apr 14, 2019 at 08:59 AM
Hi! I'm trying to achieve the same thing. Did you manage to find a solution for this ?