Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SEIFFFFFFFF · Dec 08, 2016 at 01:13 PM · scripting problemplayercharacter

Character goes crazy when pressing play

Hey, I m currently making a endless runner game but I bumped into a problem, I dont know how to fix. the problem is that the character goes crazy bounces,bumps into objects... anything is helpful.. thanks.

script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMotor : MonoBehaviour 
 {
     private CharacterController controller;
     private Vector3 moveVector;
 
     private float speed = 5.0f;
     private float verticalVelocity = 0.0f;
     private float gravity = 5.0f;
         
     private float animationDuration = 3.0f;
 
     private bool isDead = false;
 
     // Use this for initialization
     void Start () {
         controller = GetComponent<CharacterController> ();
     }
 
     // Update is called once per frame
     void Update () {
 
 
         if (isDead)
             return;
         
         if (Time.time < animationDuration) {
             controller.Move (Vector3.forward * speed * Time.deltaTime);
             return;
         }
 
         moveVector = Vector3.zero;
 
         if (controller.isGrounded) {
             verticalVelocity = -0.5f;
         } else {
             verticalVelocity -= gravity * Time.deltaTime;
         }
 
         // X - Left and Right
         moveVector.x = Input.GetAxisRaw ("Horizontal") * speed;
 
         // Y - Up and Down
         moveVector.y = verticalVelocity;
 
         // Z - Forward and Backward
         moveVector.z = speed;
 
         controller.Move (moveVector * Time.deltaTime);
     }
 
         public void SetSpeed(float modifier)
         {
             speed = 5.0f + modifier;
         }
     // It is beign called every time our capsule hits something
     private void OnControllerColliderHit (ControllerColliderHit hit)
     {
         if (hit.point.z > transform.position.z + controller.radius)
             Death ();
     }
 
     private void Death ()
     {
         isDead = true;
             GetComponent<Score> ().OnDeath ();
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Dec 08, 2016 at 06:42 PM 0
Share

What does he do when the script is disabled, because it looks rather normal to me.

avatar image SEIFFFFFFFF hexagonius · Dec 08, 2016 at 09:21 PM 0
Share

nothing, the character stands still...

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SoraMahiro · Dec 08, 2016 at 06:50 PM

I would check for collider clipping or problems with your characters bone structure/rig/joints.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SEIFFFFFFFF · Dec 08, 2016 at 09:29 PM 0
Share

thank you, the problem was with the collider... :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

110 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i ajust the player height acording to the height of the roof in a first person game? 1 Answer

Add 2D Skeleton to the Scene if Button was pressed 0 Answers

Change 3D Game Kit Character model 1 Answer

deviation as the character speeds up,I have a character, it gets faster as time passes. However, after a while, the character begins to tremble, will you help 1 Answer

does someone have a player health script and a way to make a health bar? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges