How to get a texture on just one side of a mesh (cube)?
Sorry if this been asked before – I looked around for a bit and couldn't fine the answer.
My wish is to apply a texture (picture) onto just one side of a mesh (that has the shape of a cube). As it is now the texture ”wraps around” the whole cube but I'd just like it to be applied to one side of the cube.
Answer by hexagonius · Sep 14, 2015 at 05:29 PM
You need to modify the UV layout if the cube. each side, with it's 4 corners refers to a point on on the used textures and interpolates them across the face with values from 0 - 1. The default Unity cube maps a full texture onto each side. if you want just 1 side to show your image, you need to change it either by code (you need to look for the layout), or with an external tool with which you create the cube. So one side needs the coordinates 0,0 to 1,1 (lower left, top right), and all others 0,0,0,0.
Thanks so much for your reply!
Any ideas where in Unity I shall look for the code to change? Is it in a script? Sorry, I'm quite new to this (as you might have noticed…).
I looked up UV mapping a bit and found an example where the texture (image) was done so that it covered the cube as ”unfolded” on a 2D plane. I guess this would also be a way to do it – to modify my texture file (image) so that the sides of the cube I don't want to have the texture is white (since the other surfaces being white is what I'd like).
What do you think is the best approach?
Thanks again for helping out!
Answer by staraffinity · Sep 15, 2015 at 05:05 PM
Thanks for your reply!
Any ideas where in Unity I would find this default layout by code? Is it in a scrip you mean?
Anyway, I looked a bit into UV mapping and if I understand correctly one way of doing this is to make a texture (image) that show the cube ”unfolded” and has each side represented then applying that to the cube. Would that be one good way to do it?
I can of course try to create the cube again, maybe that's easiest.
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