Question by
ADM20 · Nov 20, 2019 at 06:11 PM ·
navmeshpathfinding
How can I change the pathfinding algorithm used with NavMesh?
I am trying to implement and compare different pathfinding algorithms on NavMeshes.
I know that it is possible, using Unity, to generate a NavMesh that can be used by a "Nav Mesh Agent". But is there a way for me to change the algorithm to something else (e.g. BFS, Dijkstra, A* etc.) or will I need to learn how to generate my own NavMesh and then use that for my pathfinding code?
I cannot seem to find any information on this online, only how to use what already exists and not how to change it to a different algorithm. So any assistance is greatly appreciated.
Comment
Did you manage to find out how it is @AD$$anonymous$$20 ? I am currently looking for the answer to the same question.