- Home /
Overlaying textures look weird
In my project I am too lazy to place the objects perfectly next to each other and that results in a weird rendering. If someone would tell me to describe it then I'd say that whenever your camera changes its position, rotation or moves in any way then all the objects that are colliding (overlaying or going through each other, I don't speak english so i don't know what word is that) just flash and I would say "the camera tries to render both so whenever the camera moves it renders the other one" That just annoys because if you were copying such broken buildings (editor) the whole screen would be flashing if you'd look at it.
Can someone give me a fix? a setting in the camera or something like that? Thanks
Answer by lgarczyn · Nov 21, 2019 at 04:24 AM
This only happens if two polygons are perfectly overlayed. The most lazy solution would be to offset every object by a very small random amount. You can do this by hand, through an editor script, or at the start of the game.
Your answer
Follow this Question
Related Questions
Different result in built game and play mode. 2 Answers
BUGS Unity? I can't see my object if i build 0 Answers
RenderTexture doesn't get cleared and camera just adds to it 1 Answer
Is there a way to write to Deferred Depth from a command buffer in CameraEvent.AfterImageEffects? 1 Answer
Bad rendering? 1 Answer