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Question by snon200 · Apr 11, 2016 at 08:23 AM · unity 5errorscenehide

`SceneManager' does not contain a definition for `LoadScene'

hi, can someone please help me with this error:

 Assets/Menu.cs(53,22): error CS0117: `SceneManager' does not contain a definition for `LoadScene'

here's my script, thanks.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class Menu : MonoBehaviour {
 
     public Canvas quitMenu;
     public Canvas instractionsMenu;
     public Button startText;
     public Button exitText;
     public Button instractionsText;
 
     // Use this for initialization
     void Start () 
     
     {
         quitMenu = quitMenu.GetComponent<Canvas> ();
         instractionsMenu = instractionsMenu.GetComponent<Canvas> ();
         startText = startText.GetComponent<Button> ();
         exitText = exitText.GetComponent<Button> ();
         instractionsText = instractionsText.GetComponent<Button> ();
         quitMenu.enabled = false;
         instractionsMenu.enabled = false;
 
     }
 
 
     public void ExitPress()
 
     {
         quitMenu.enabled = true;
         startText.enabled = false;
         exitText.enabled = false;
         instractionsMenu.enabled = false;
         instractionsText.enabled = false;
     }
 
     public void NoPress()
 
     {
         quitMenu.enabled = false;
         startText.enabled = true;
         exitText.enabled = true;
         instractionsMenu.enabled = false;
         instractionsText.enabled = true;
 
     }
 
     public void StartLevel()
 
     {
         SceneManager.LoadScene("1");
     }
 
     public void ExitGame()
 
     {
         Application.Quit ();
     }
 
     public void instractionsPress()
 
     {
         quitMenu.enabled = false;
         startText.enabled = false;
         exitText.enabled = false;
         instractionsMenu.enabled = true;
         instractionsText.enabled = false;
     }
 }
 
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avatar image Zoogyburger · Apr 11, 2016 at 05:40 PM 0
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 Application.LoadLevel(n)

Is outdated code! The scene manager probably could not find a scene called 1. So just get rid of the quotation marks around 1:

 Scene$$anonymous$$anager.LoadScene(1);

avatar image snon200 Zoogyburger · Apr 11, 2016 at 08:30 PM 0
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actually my main scene is called just "1".. but Application.LoadLevel(1) worked as well

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Answer by pradeepBee · Apr 11, 2016 at 09:22 AM

Try Application.LoadLevel(n); where n is the index of your scene in build settings.

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avatar image snon200 · Apr 11, 2016 at 03:28 PM 0
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that does it, thanks.

avatar image pradeepBee snon200 · Apr 11, 2016 at 03:44 PM 0
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no problem :)

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