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Question by Sondre-S · Apr 29, 2015 at 01:35 PM · buttonkeypresscontinuous

Avoid continous GetButton on menu

This is supposed to not detect continously, to avoid looping through the menu. Works for the key press, but not for the button.

 // Cancel
 if((Input.GetKeyDown(KeyCode.Backspace) || Input.GetButton("Fire1")) ){
     GoBack= true;
     audio.PlayOneShot(cancelSound,MenuVolume);
 }        
 else
 {  
    GoBack= false;
 }    


I even tried with a bool to detect if the key/button is held down:

 // Cancel
 if((Input.GetKeyDown(KeyCode.Backspace) || Input.GetButton("Fire1")) && cancelKey){
     GoBack= true;
     audio.PlayOneShot(cancelSound,MenuVolume);
 cancelKey=false;
 }        
 if(!(Input.GetKeyDown(KeyCode.Backspace) && Input.GetButton("Fire1")) && !cancelKey){
    GoBack= false;
    cancelKey=true;
 }    
 

But that didnt work either.........

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Answer by Sondre-S · Apr 29, 2015 at 01:43 PM

Never mind found a working solution:

 // Cancel choice
 if((Input.GetKeyDown(KeyCode.Backspace) || Input.GetButton("Fire1")) && !cancelKey){
     GoBack= true;
     audio.PlayOneShot(confirm,MenuVolume);
     
     
     if(Menu!="MainMenu"){ // reset bar position when cancel if not on main menu
     MenuPosition=1;
     }
     
     cancelKey=true;
 }        
 else 
 {  
    GoBack= false;
 }    
 if(cancelKey&&(!Input.GetKeyDown(KeyCode.Backspace) && !Input.GetButton("Fire1"))){
             
             cancelKey=false;
         }
         
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