Question by
naterdog390 · Apr 01, 2021 at 10:20 AM ·
animationrotationparent-childpivot
Having trouble animating sine wave out of child objects
I have a set of vector sprites to create a sort of wiggly hair thing
(obviously not attempt no. 1)
As you can see each individual segment is nested to make alignment really easy. However I'm having just the toughest time trying to animate it all to wiggle back and fourth like a sine wave. Ex. when the bottom piece rotates, the rest of the line rotates with it. If it didn't, animating would be easy as just setting them all to start rotating one after the other. But no, because they're all nested you have to account for the rotation that happens to the higher parent object.
Perhaps I'm just not thinking of the right way to keyframe all this, but other than some funky scripting math I'm stumped.
Any Ideas?
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