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Question by demozbox · Nov 19, 2019 at 08:22 AM · uieventsystem

IPointerDownHandler on GameObject behind the UI element with IdragHandler ?

Hello everyone. I have All_over_screen UI element with:

 public void OnDrag(PointerEventData eventData) {
    //code
     }

now i want to interact with 3d objects on the scene with EventSystems:

 IPointerDownHandler, 
 IPointerUpHandler, 
 IDragHandler, 
 IEndDragHandler, 
 IBeginDragHandler

I put PhysicsRaycaster on camera and interaction script on GameObjects i want to interact with:

 public class Interactable : MonoBehaviour,
                             IPointerDownHandler,
                             IPointerUpHandler,
                             IBeginDragHandler,
                             IDragHandler
 {
     public void OnBeginDrag(PointerEventData eventData)    {
         Debug.Log($"OnBeginDrag on {name}");
     }
 //...the rest of debug implementations
 }

I also put CanvasGroup on All_over_screen UI to be able canvasGroup.blocksRaycasts = false; and trying to:

 public void OnPointerDown(PointerEventData eventData)
     {
         _canvasGroup.blocksRaycasts = false;
     }

But the issue is I don't catch on the Game Object on scene:

  public void OnPointerDown(PointerEventData eventData)
     {
         Debug.Log($"OnPointerDown on {name}");
     }

sho the question is - how to pass through the UI element to the game object to catch OnPointerDown event on the object and if not cathed, proseed with OnDrag on the UI?

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Answer by misher · Nov 19, 2019 at 05:04 PM

You can't reach the object behind the UI in 3D scene. Please note, even if there is a transparent ui element which is marked as raycast target, it will receive event and won't let you interact with objects in the scene. For example, if you have a background image on your canvas, even if it's 100% transparent, toggle off raycast target in Image component.

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