Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nsingh13 · Dec 25, 2014 at 06:33 PM · c#instantiateupdateframe

Script Instantiates only one platform?

I have 5 quads with a spawn script that spawns 3 types of platforms. So in total there are 5 platforms. My problem is that in the update method when reinstantiate is equal to true, it only instantiates 1 platform instead of 5. (so there are 6 when there should be 10). Here's the script: using UnityEngine; using System.Collections;

 public class EMplatformSpawn : MonoBehaviour {
 
     public GameObject[] Pobj; // P for platform
     public static bool reinstantiate = false;
 
     void Start () {
         Pspawn ();
     }
     
     // Update is called once per frame
     void Pspawn () 
     {
         Instantiate(Pobj[Random.Range(0, Pobj.GetLength(0))], transform.position, Quaternion.identity);
     }
 
     void Update()
     {
         if (reinstantiate == true) 
         {
             Pspawn();
             reinstantiate = false;
         }
     }
 
 }

Thanks in advance! :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by RudyTheDev · Dec 25, 2014 at 06:41 PM

The first time Update() in one of the 5 scripts runs, it sets reinstantiate to false. So the other 4 scripts fail the if (reinstantiate == true) check. You would only ever see 1 platform spawn, as you describe.

You need some mechanism that allows all 5 scripts to spawn without resetting the global flag and without processing it more than once. There are very many ways to do this from simple to complex, reliable to error-prone, etc.

A simple way would be:

 public static int reinstantiateFrame = -1;

 void Update()
 {
     // If the next spawning is scheduled for this frame, spawn
     if (reinstantiateFrame == Time.frameCount)
     {
         Pspawn();
     }
 }

Then set reinstantiateFrame = Time.frameCount + 1;. (There is no guarantee of script Update() order, so I had to put spawning on the next frame. You can also set it to current frame if you spawn in LateUpdate().)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nsingh13 · Dec 30, 2014 at 08:59 PM 0
Share

Thanks!!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Using multiple yields in a Coroutine 1 Answer

Distribute terrain in zones 3 Answers

GameObject instantiates too many objects in update 2 Answers

Multiple Cars not working 1 Answer

Refrencing Instantiated Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges