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Question by vozochris_1 · Nov 07, 2011 at 06:24 PM · c#instantiatereplace

C# Replace objects using if's

using UnityEngine;

using System.Collections;

public class Types : MonoBehaviour {

 public Type type = Type.Normal;

 public GameObject Big;
 public GameObject Bigtag = GameObject.FindGameObjectWithTag("Big");
 public GameObject Small;
 public GameObject Smalltag = GameObject.FindGameObjectWithTag("Small");
 public GameObject Normal;
 public GameObject Normaltag = GameObject.FindGameObjectWithTag("Normal");


void OnTriggerEnter(Collider col){

 if (col.gameObject.CompareTag("Player")){
 
 if (Type == Type.Big){
 
 Instantiate(NormalPU,BigPU.transform.position,BigPU.transform.rotation);
 Destroy(gameObject);
 
 }
 if (Type == Type.Small){
 Instantiate(NormalPU,SmallPU.transform.position,SmallPU.transform.rotation);
 Destroy(gameObject);
 }

}
}

public enum Type{

 Small,
 Big,

}

}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'm getting many errors when I start game.

Object is Trigger and it triggers when Player touches it. I have done this with score (score is increasing when player touches). But I can't make:(I have 3 types of objects in prefab:small,normal,big) if type is Big, replace current object(default:normal) with Big one , and so on with type is Small. Also after 10 seconds of replace, replace big/small object back to normal.

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Answer by DaveA · Nov 07, 2011 at 06:30 PM

You have delcared the enum as 'Type' and are using what looks like a variable called 'Type' and that's bad. You need to declare a variable of type 'Type' and use that somehow.

 Type type = Type.Big
 
 if (type == Type.Big)

etc.

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Answer by vozochris_1 · Nov 07, 2011 at 10:37 PM

DaveA, thanks for answer but this didn't help me, I figured it out without any help.

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