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Question by Vincenzo Albery · Jul 28, 2010 at 01:52 PM · gameobjectfunctioncall

Call a Function when Object Created

Hello Everybody,

I have a "Uret Function" this function's task is print i values to console how can i call and start this function when i create a object? I want this function will start working when i create a cube?

var Object : GameObject; var i : int;

function Uret() { while (i < 6) { if(i==5) { // } else { // yield WaitForSeconds (5); print(i); } i++; } }

Thank you for your help

Regards

Vincenzo

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Answer by Ray-Pendergraph · Jul 28, 2010 at 05:20 PM

To invoke functionality on a MonoBehaviour after instantiation use the Awake or Start methods. These have distinct implications but both get called after Unity creates the object. These are documented here.

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Answer by Eric5h5 · Jul 28, 2010 at 07:35 PM

var scriptInstance = Instantiate(myPrefab).GetComponent(ScriptName);
scriptInstance.Uret();
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avatar image e-bonneville · Jul 28, 2010 at 07:41 PM 0
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Clean and simple. I like it. +1

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