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Question by Kman43759 · Nov 25, 2014 at 01:58 AM · collision detection

[JS] Getting an Error In My Money System Script

So I tried to make a very simple script where if the cube "Money" collided with "Player" (My FP controller), The variable TheMoney would increase by 50... BUT I'm getting an error saying that Money is not a member of UnityEngine.GameObject This script is attached to the cube called "Money" and the cube has a Box Collider and a Rigid Body (BTW this is Javascript)

MY CODE:

     #pragma strict
 
     var col : Collision;  
     var MoneyAmount : int = 50;
     var CurrentMoney : int = 0;
 
     function OnCollisionEnter (col : Collision) {
 
     if (col.gameObject.Money == "Player") {
     CurrentMoney = CurrentMoney + MoneyAmount;
     }
     }
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avatar image MrSoad · Nov 25, 2014 at 01:35 AM 0
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Try this :

 #pragma strict
 
 var $$anonymous$$oneyAmount : int = 50;
 var Current$$anonymous$$oney : int = 0;
 
 function OnCollisionEnter (col : Collision) {
 
     if (col.gameObject.tag == "Player") {
         Current$$anonymous$$oney = Current$$anonymous$$oney + $$anonymous$$oneyAmount;
     }
 }

$$anonymous$$ake sure your player is tagged as "Player" !!!

avatar image Kman43759 · Nov 25, 2014 at 01:39 AM 0
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So I did what you said and Im not longer getting the error, but the variable "$$anonymous$$oney" is not changing

avatar image MrSoad · Nov 25, 2014 at 01:44 AM 0
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Have you tagged your player?

Tags are not the same as names!

avatar image Kman43759 · Nov 25, 2014 at 01:51 AM 0
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Sorry I dont know what that means :/

avatar image Kman43759 · Nov 26, 2014 at 10:39 PM 1
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I DID IT!!!!!!!!!!!!!!!! YAY!!!!!!!!!!!!!!! I$$anonymous$$ SO HAPPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Answer by JSierraAKAMC · Nov 25, 2014 at 04:05 AM

Well, in order to use OnTriggerEnter, the collider for the money has to be a trigger. In order to use a rigidbody with a trigger collider, I would add an empty GameObject and make it a child of the money object, then add a Box Collider to it. Make that collider a trigger and set the size to about a half of a unit larger than your money object (so that the player can enter it). Here's a picture since these instructions are kind of confusing: alt text


quick.png (211.3 kB)
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