Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by importguru88 · May 03, 2016 at 04:36 AM · score systemtimer countdowntimer-script

How do I switch scenes with countdown timer and Score at the same time

Hello I am try get the scenes to change when countdown timer time run out and the Score is 40. Meaning In order to advance to the next scene the player gotta have a certain amount of point. So if countdown timer run gets to zero and the player score is at zero then the scene don't change . If the player do have a score of 40 or whatever the number is and the timer reaches zero then the scene switches. I got two separate scripts : Here is what I got so far :

Score Script: using UnityEngine; using System.Collections; using UnityEngine.UI;

public class ScoreManager : MonoBehaviour { public static int score; public Text text;

 void Awake () 
 {    
     text = GetComponent <Text> ();
     score = 0;
 }
 

 void Update () 
 {
     text.text = "Score :" + score;
 }

}

Timer Script:

using UnityEngine; using UnityEngine.UI;

public class MyClock : MonoBehaviour { public int Minutes = 0; public int Seconds = 0;

  private Text    m_text;
  private float   m_leftTime;
 
  private void Awake()
  {
      m_text = GetComponent<Text>();
      m_leftTime = GetInitialTime();
  }
 
  private void Update()
  {
      if (m_leftTime > 0f)
      {
          //  Update countdown clock
          m_leftTime -= Time.deltaTime;
          Minutes = GetLeftMinutes();
          Seconds = GetLeftSeconds();
 
          //  Show current clock
          if (m_leftTime > 0f)
          {
              m_text.text = "Time : " + Minutes + ":" + Seconds.ToString("00");
          }
          else
          {
              //  The countdown clock has finished
              m_text.text = "Time : 0:00";
          }
      }
  }
 
  private float GetInitialTime()
  {
      return Minutes * 60f + Seconds;
  }
 
  private int GetLeftMinutes()
  {
      return Mathf.FloorToInt(m_leftTime / 60f);
  }
 
  private int GetLeftSeconds()
  {
      return Mathf.FloorToInt(m_leftTime % 60f);
  }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I stop a scene from switching from switch before the Countdown timer reaches zero 2 Answers

Text UI shakes when being updated with a countdown function 1 Answer

destroy all game objects that are touching the same collider? 1 Answer

Where and how should I stop the counter when the while loop is ended ? 0 Answers

How to make a depleting bar timer GUI please help! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges