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Question by ChaseWN · Nov 17, 2019 at 03:24 PM · 2d2d-physics2d sprites2d-gameplay

Slits Between Game Objects (Unity 2D)

I'm a complete novice with Unity and programming in general (literally decided to pick it up 3 days ago) so I'm not too knowledgable about the workings of the engine. I'm making a top down 2d game as my first project and I have player movement/animations, floor tiles, and walls all made. For the walls, I made my own pixel art spritesheet and put the different segments in as game objects with box collider 2D and rigidbody 2D. I set the wall objects according to the tile map but don't know how to make the game objects snap to grid or if that's even possible, but whenever I play the game the objects seem to shift and reveal cracks between them. Here is a video showing what I mean: https://www.youtube.com/watch?v=0W-ChsZLd04&feature=youtu.be Is there a better way to do this? Is there a way to put them in as tiles and attach collider and rigidbody?

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Answer by xxmassassenxx · Nov 17, 2019 at 09:33 PM

i have the same problem but i think if you try to build the project it should be gone, might also be some anti alising thing, you can turn that off in the build settings, and might also be something about a composite collider. hope this helps

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avatar image xxmassassenxx · Nov 17, 2019 at 09:50 PM 0
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Just tried it didnt work. hope someone knows how to fix this

avatar image ChaseWN · Nov 18, 2019 at 01:45 AM 0
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I fixed the problem! Just use the sprites in a separate tilemap and add the component "Tilemap Collider", and the tiles are then colliders without the weird slit effect.

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