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Question by Brodie Winning · Jan 15, 2011 at 09:53 AM · aipathfindingmovingwaypointswalk

Waypoints and AI pathfinding

I would like to know how to get a character to find its current position and then find the position of a gameobject (waypoint1) and move towards it. I have made a walk function and a moveSpeed and turnSpeed variables. Can someone help? PS is it possible for all of the scripting to be javascript as I don't understand C#.

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avatar image cjmarsh · Jan 15, 2011 at 10:44 AM 0
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What's in your walk function so far? Can you post the script?

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Answer by jashan · Jan 15, 2011 at 10:58 AM

This may be more (or less) than what you really need - but this site provides some pretty in-depth information on A*-pathfinding and also a project that will handle pathfinding for you: A* Pathfinding.

There is also an older approach linked from the Unifycommunity Wiki: Pathfinding.

Related question: Pathfinding tools in Unity?

Simply moving towards an object could be achieved with Transform.LookAt(target:Transform). Once you look at the target object, you can simply move forward.

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