I have a shadow issue when using GPU instancing with SRP Batcher.
I'm using the character with GPU instancing. link text
The texture is sampled (tex2dlod) with the ShadowCaster path to cast the animated shadows.
If normal, the A character should use the a texture to animate the shadow, The B character needs to use the b texture to animate the shadow.
but, if turn on the SRP option, it will use a different material, but the A character will draw a shadow using the b texture.
I'm having problems with 2019.4.9f1 higher versions. There is no problem with 2019.4.9f1.
Is this a bug?
캡처.png
(269.9 kB)
캡처2.png
(289.0 kB)
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