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Question by VTosen · Mar 22, 2016 at 01:44 PM · script.programmingbest practices

Is it appropriate to have PlayerPref IDs the same as variable names?

Is it appropriate to have PlayerPrefs ID's the same as variable names? Are there any reasons why I should not do this? Would problems arise in the future?

For an example look at the code below.

 public class BoxSize : MonoBehaviour {
         public int width = PlayerPrefs.SetInt ("width", 100);
         public int height= PlayerPrefs.SetInt ("height", 100);
         public int length= PlayerPrefs.SetInt ("length", 100);
 }
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avatar image Hellium · Mar 21, 2016 at 09:57 AM 0
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You should initialize your variables inside the Awake function ins$$anonymous$$d of when you declare it.

Then, you should be more specific in the keys of the PlayerPrefs since you might have duplications in the future. Thus, choosing "BoxSize.width" will be a better idea than just "width"

avatar image VTosen Hellium · Mar 22, 2016 at 02:24 PM 0
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Thank you Hellium. This cleared the confusion I had about PlayerPrefs and na$$anonymous$$g conventions.

avatar image rob5300 · Mar 22, 2016 at 02:45 PM 0
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Really using PlayerPrefs isn't always a great idea as for windows its stored in the Registry. I would point you towards a file based solution, check out a video made by the Unity live training $$anonymous$$m about the topic: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading

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