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Question by elenzil · Mar 18, 2016 at 07:47 PM · bugtimerealtime

realtimeSinceStartup resets during application shutdown

When Time.realtimeSinceStartup is used during the OnDestory() method of a gameobject being called during app shutdown (or in unity IDE, stopping the app), the value is always just slightly above zero.

this thread provides what looks like a good alternative, which is to use the System date class, but this seems like a weird bug.

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avatar image ComradeVanti · Mar 19, 2016 at 02:35 PM 0
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This is not a question

avatar image elenzil ComradeVanti · Mar 19, 2016 at 04:40 PM 0
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i'm looking for confirmation and/or insight into the issue.

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