ARFoundation camera flickers when using ImageTarget
I'm using ARFoundation 3.0.0 preview-4 with ARCore's package 3.0.0 preview-4. The Unity version I'm using is 2019.3.0b10. The device I'm using is a Pixel 2 XL.
I have 2 objects in a prefab, which is instantiated when an Image Target is detected by the camera. However, on one of these targets, the camera flickers whenever I move the Android device and detect a marker. Just the camera, the 3D elements on the scene don't flicker. This is only noticeable on 60 FPS camera feeds, but it's still annoying.
I've tried disabling and enabling objects and making builds to test how I could stop the flickering. It seemed that a light inside the prefab was the issue, since I've disabled everything apart from a few particles and it worked normally. When I enabled the light source, the flickering happened again. However, I also made a build with everything on except the light source, and the flickering continued.
Could this be a performance issue? If so, is there any way to force 30 FPS on the camera feed? Since I'm at it, I'd also like to ask if there is an estimate for a testing tool inside the editor using AR Foundation.
Your answer
Follow this Question
Related Questions
Running scripts when Image is detected and NavMesh Agent Position Errors 0 Answers
my android doesn't read the image target on AR 0 Answers
Can we load a 3D model from a directory in phone to Unity application at run time? 0 Answers
Playing a VR video on Android - Google Cardboard 0 Answers
Build and run nothing happend 0 Answers