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On-Screen Button from Unity Input package,On-Screen Button from Unity's new Input Package
I have an On-screen Button that I want to map to a particular keyboard press.
From what I gather from their manual, https://docs.unity3d.com/Packages/com.unity.inputsystem@0.9/manual/OnScreen.html , I can only assume to use the On-Screen Button script on a gameobject with the button.
However, that does not trigger the action. This is what the inspector looks like, and I want to know how can I properly hook it up so that a touch of a UI button can trigger a keyboard response.
Thank you for your time.
Hi, did you ever find an answer for this issue? I have been using the new input system and just started implementing on-screen controls. I've run into this same issue.
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