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Question by
LatitudeClear · May 16, 2014 at 07:56 AM ·
animationhitboxattacking
How To Set Up 3D HitBoxes For Animated Character?
Such as detecting when the left or right fist/foot collide with a head.
I tried creating a box mesh in Maya attached to the joint then in unity giving these box meshes a physical collider to act as a trigger, the problem is that the trigger does not move with the mesh.
Now my alternative is to use raycasts to detect collisions but this requires a collider as well...
How do you trigger on an animated object?
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