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clamping the animation-frame BEFORE the animation
I have a legacy-animation made in blender. It works just fine (imported as legacy/store in root). I have set the wrap-mode to "clamp forever".
When I import the object with the animation and disable "play automatically" the object shows the state of the LAST frame. I want it to show the FIRST frame, until the animation is played and then stay at the last frame.
I have tried all clamp-settings, and I know I could use a script to jump to the first frame and pause the animation there, but is there a better way?
Answer by Forrest_Gimp · Sep 30, 2014 at 01:44 PM
Sorry to answer my own question, but I just found out what the problem was:
Unity takes the frame as default that was the current frame set in blender when saving. So the last frame was shown, because I had left the time-cursor at the last keyframe when I saved the scene. To get frame 1 as the default position all I had to do was open the blenderfile, set the timecursor to frame 1 and save.
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