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Question by Hobbit9797 · Oct 03, 2013 at 03:09 PM · c#gameobjectscale

Scaling a GameObject c#

I´m trying to rescale an object at runtime but I can´t find a working method. :(

 transform.localScale.x= health/100;


This gives the error: Assets/Assets/Scripts/enemy.cs(15,27): error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.localScale'. Consider storing the value in a temporary variable

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avatar image KiraSensei · Oct 03, 2013 at 03:12 PM 0
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$$anonymous$$aybe try :

 transform.localScale = Vector3(health/100.0,transform.localScale.y,transform.localScale,z);

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Answer by AjayKhara · Oct 03, 2013 at 03:14 PM

You have to do it this way in c#.

 transform.localScale = new Vector3(health/100,transform.localScale.y,transform.localScale.z);
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avatar image AjayKhara · Oct 03, 2013 at 05:01 PM 0
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Please accept it as an answer and vote it up if it helped you out. Thank you.

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