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Can I update a project to a new unity version without re-importing all the textures?
I'm pretty sure the supported texture formats don't usually change across Unity updates, I could just keep the imported textures and save approximately 10 hours of reimporting them (ASTC format takes long to import). However, looks like Unity just reimports everything when I open the project in the new Unity version. Can't I selectively prevent textures from being re-imported?
Answer by Bunny83 · Sep 22, 2017 at 01:41 AM
No, i don't think there's a way to prevent this. When you upgrade a project to a new Unity version the whole assetdatabase of the project need to be upgraded as well. It's possible that something has changed in the internal asset representation. Keep in mind that Unity does not use the source file of an asset but the imported data (inside the library folder). At the same time Unity tracks the file time stamp to detect when a source file got modified so it needs to be reimported.
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