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Scaling GUIText for all resolutions.
Hello everyone, recently I have been having a very annoying problem with all my GUIText gameobjects in unity. I understand that scaling the GUIText in the Inspector will not change its size dynamically for different resolutions. Is there a good way to scale GUITexts to fit for different resolutions and screen sizes? I have explored online only to find a solution involving the creation of a Matrix. However I do not understand how to implement this.
http://forum.unity3d.com/threads/changing-text-size-relative-to-screen.102876/
Any help or advice will be greatly appreciated.
You can try implementing this, it might not be what you are looking for for GUIText as they can be tricky, but it might help:
http://answers.unity3d.com/questions/464487/windowed-game-to-fullscreen.html
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