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Custom Editor Window DictationRecognizer problem
Hi,
So this question is a bit niche, hoping someone may have stumbled across the answer. I'm trying to utilize DictationRecognizer from a custom EditorWindow (during editor time, not during play), however instantiating and starting the recognizer only seems to work in editor if I resize windows while it's initializing, and that will unblock it.
The functionality works perfectly when I do the same call in runtime, so it's just an editor issue.
Thanks in advance
Freya
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