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FPS = 440 according to Stats, but Update prints only 50 frames?
I wrote a print function in update, and it prints only 50 times when in between Time.time seconds, when the FPS sais 440. It also skips on the audio counter that is counting at 100 buffers per second, which it wouldnt if update was running faster than 80. I thought that there was a new update function every frame, what is happening?
I've heard it said that the "stats" display in the editor is extremely unreliable for fps. You may find more reliable figures using one of these solutions.
Script was just print Time.time in update function. I printed Time.deltaTime and it says 0.2 which is 50 FPS while the stats window said 400 so, perhaps it's the refresh rate on the graphics card and unity has a different FPS.
Answer by drudiverse · Dec 11, 2014 at 08:28 PM
Time.deltaTime says 0.2 which is 50 FPS while the stats window said 400 so, perhaps it's the refresh rate on the graphics card and unity has a different FPS.
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