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Question by SuperRaed · Jul 04, 2016 at 08:03 PM · detectionspherecastphysics.raycast

SphereCast is behaving like RayCast(only detecting object in the given direction)

I want to be able to detect objects of a specific Layer mask within a given radius from my object. I tried using SphereCast with the following code

 if (Physics.SphereCast(transform.position,radius,transform.forward,out hit,distance, enemy)) {
             Debug.Log("hit");
         }

but it only gets triggered when the objects are in line with the direction vector specified in my case transform.forward. why am I having this problem and how can I fix it? btw my game object is a sphere just in case

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Answer by jgodfrey · Jul 04, 2016 at 09:00 PM

You probably want Physics.OverlapSphere(). See here:

https://docs.unity3d.com/ScriptReference/Physics.OverlapSphere.html

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avatar image SuperRaed · Jul 04, 2016 at 09:45 PM 0
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thanks, exactly what I was looking for :)

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