uNet rotation syncing problem
I have a problem. I can’t get my rotation to properly sync. I’m making a third person shooter game and I have a Network Transform component attached to my player. Syncing of movement is fine, syncing of rotation on the y axis is fine (turning left and right) but looking up and down just doesn’t sync. I’ve set the rotation axis on the Network Transform component to XY, but it simply doesn’t work. The way I handle looking up and down is i just rotate my spine bone up and down depending on where I’m looking. I’ve tried adding a Network Transform child component and attaching the spine but that doesn’t work either. Can anyone please help? I really have no clue on what to even try anymore
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