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               Question by 
               nicolereginechang · Nov 11, 2019 at 03:00 PM · 
                c#drag-and-dropcheckspellchecking  
              
 
              Help! How to check letter spelling automatically after drag and drop
Hi! Been trying to figure out for awhile but couldn't think of a way how to automatically check letters whether spelling is correct one by one when each letter is drag and dropped into the column (kids spelling game) ? Im making a very small game just to try out. For example if the word is banana, when you drag letter b then letter c into the column, it will delete both letters and show a feedback saying its wrong.
I already have a drag and drop script. This is what I currently have for the checking answers script but it's not what i want because it uses a RMB to check the word and only when you have the full word out.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class GMScript : MonoBehaviour {
 public static string currentWord;
 public Transform spelledWord;
 public Transform letter1;
 public Transform letter2;
 public Transform letter3;
 public Transform letter4;
 public Transform letter5;
 public Transform letter6;
 public Transform letter7;
 public Transform letter8;
 public Transform letter9;
 public Transform letter10;
 public Transform letter11;
 public Transform letter12;
 public KeyCode RMB; //the button clicked to check spelling (what if wan auto check every letter everytime)
 public int wordLength;
 public string apple = "APPLE";
 public string banana = "BANANA";
 public string blueberry  = "BLUEBERRY";
 public static List<string> selectLetter = new List<string>() {"","","","","","","","",""};
 public static int letterNum = 0;
 public GameObject appleprizesoil1;
 public GameObject bananaprizesoil1;
 public GameObject blueberryprizesoil1;
 // Use this for initialization
 void Start () {
     appleprizesoil1.SetActive(false);
 }
 
 // Update is called once per frame
 void Update () {
     spelledWord.GetComponent<TextMesh> ().text = currentWord;
     if (Input.GetKeyDown (RMB))
     {
         wordLength = currentWord.Length;
     }
     if (wordLength == 5){
         if (currentWord == apple) {
             Debug.Log("Correct spelling of apple");
             letter1.GetComponent<TextMesh> ().text = selectLetter [1];
             letter1.GetComponent<TextMesh> ().text = selectLetter [2];
             letter1.GetComponent<TextMesh> ().text = selectLetter [3];
             letter1.GetComponent<TextMesh> ().text = selectLetter [4];
             letter1.GetComponent<TextMesh> ().text = selectLetter [5];
             appleprizesoil1.SetActive(true);
         
         }
         else {
             Debug.Log ("Wrong spelling of apple");
             
         }
     }
     if (wordLength == 6){
         if (currentWord == banana) {
             Debug.Log("Correct spelling of banana");
             letter1.GetComponent<TextMesh> ().text = selectLetter [1];
             letter1.GetComponent<TextMesh> ().text = selectLetter [2];
             letter1.GetComponent<TextMesh> ().text = selectLetter [3];
             letter1.GetComponent<TextMesh> ().text = selectLetter [4];
             letter1.GetComponent<TextMesh> ().text = selectLetter [5];
             letter1.GetComponent<TextMesh> ().text = selectLetter [6];
         
         }
         else {
             Debug.Log ("Wrong spelling of banana");
             
         }
     }
     if (wordLength == 9){
         if (currentWord == banana) {
             Debug.Log("Correct spelling of blueberry");
             letter1.GetComponent<TextMesh> ().text = selectLetter [1];
             letter1.GetComponent<TextMesh> ().text = selectLetter [2];
             letter1.GetComponent<TextMesh> ().text = selectLetter [3];
             letter1.GetComponent<TextMesh> ().text = selectLetter [4];
             letter1.GetComponent<TextMesh> ().text = selectLetter [5];
             letter1.GetComponent<TextMesh> ().text = selectLetter [6];
             letter1.GetComponent<TextMesh> ().text = selectLetter [7];
             letter1.GetComponent<TextMesh> ().text = selectLetter [8];
             letter1.GetComponent<TextMesh> ().text = selectLetter [9];
         
         }
         else {
             Debug.Log ("Wrong spelling of blueberry");
             
         }
     }
 }
}
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                