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               Question by 
               eplaygame · Jul 17, 2021 at 12:07 PM · 
                animationphysicsaddforcefixedupdate  
              
 
              Add force in the OnStateUpdate.
I need to move an object using physics during a particular animation clip. I don't really know how to do that properly because the FixedUpdate is used for physics and OnStateUpdate() (which is in this case is the same as Update()) is not. Is there any trick?
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              koobas.hobune.stream
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