Question by 
               CrandellWS · Feb 09, 2018 at 12:18 AM · 
                androidtextureandroid buildassetbundleassetbundles  
              
 
              AssetBundle Textures not loading
Found a project https://unitylist.com/p/3vq/Card-Example-Unity
and wanted to make it work on Android. Stumped by the Texture not loading The code line is:
 GetComponent<Renderer>().material.mainTexture = cardBundle.LoadAsset<Texture>(TexturePath);
 public AssetBundle LoadBundle(string path)
 {
     string name = System.IO.Path.GetFileNameWithoutExtension(path);
     AssetBundle assetBundle = GetBundle(name);
     if (assetBundle == null)
     {
         assetBundle = new AssetBundle();
         //assetBundle = AssetBundle.LoadFromFile(path);
         assetBundle = AssetBundle.LoadFromFile(System.IO.Path.Combine(Application.streamingAssetsPath, path));
         assetBundle.name = name;
         AssetBundleList.Add(assetBundle);
         return assetBundle;
     }
     else
     {
         return assetBundle;
     }
 }
The path is set as a variable card.TexturePath
 public void InstanatiateDeck(string cardBundlePath)
 {
     AssetBundle cardBundle = BundleSingleton.Instance.LoadBundle(cardBundlePath);
     string[] nameArray = cardBundle.GetAllAssetNames();
             
     for (int i = 0; i < nameArray.Length; ++i)
     {
         GameObject cardInstance = (GameObject)Instantiate(_cardPrefab);
         Card card = cardInstance.GetComponent<Card>();
         card.gameObject.name = Path.GetFileNameWithoutExtension(nameArray[ i ]);
         card.TexturePath = nameArray[ i ];
         card.SourceAssetBundlePath = cardBundlePath;
         card.transform.position = new Vector3(0, 10, 0);
         card.FaceValue = StringToFaceValue(card.gameObject.name);
         CardList.Add(card);
     }
 }
View and download this project on GitHub https://github.com/CrandellWS/Unity-Card-Basics/
Any help is appreciated
Thanks.
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Problem with AssetVundle and ScriptableObjects 0 Answers
After compiling and installing apk game becomes transparent and you can see the mobile home screen 1 Answer
Problem with body texture after build 0 Answers
AssetBundle Manager Doesn't fetch assetBundle on Andriod 0 Answers
Asset Bundle error 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                