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Question by Igor_S_16 · Dec 19, 2014 at 11:19 PM · instantiatecharacterswitch

Instantiate a prefab and switch character control to it

I want to create a script with c# that do this: - you start moving a cube and when you press 'E' block the character - instantiate a prefab with the controller - control the second cube

i have to start:`

public class Switch : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetKey(KeyCode.E){
         SwitchFunction();
     }
 }
     void SwitchFunction () {

     }

}`

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avatar image MrSoad · Dec 20, 2014 at 12:31 AM 0
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Instantiate the second cube, which should have an active version of your cube controller script on it, while disabling the current(1st cubes) controller script.

And possibly a similar switch for your camera.

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