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Question by Ender9179 · Jun 27, 2013 at 11:28 PM · cameradisabletoggleswitchenable

Disabling first actor when switching to another camera.

So my situation is that I want to switch from camera1, to camera2 to which camera2 acts independently of camera1. Also, when I switch from camera1, I want the actor (first person controller) that it's attached to completely stop moving and receiving input. So on my camera1 I have:

 var Camera1 : Camera;
 var Camera2 : Camera;
 var FPC : GameObject;
  
 function Start() {
 
     Camera1.enabled = true;
     Camera2.enabled = false;
     FPC.gameObject.active = false;
 
     
 }
  
 function Update() {
     if (Input.GetMouseButtonDown(0)) {
         Debug.Log("toggle");
         Camera1.enabled = !Camera1.enabled;
         Camera2.enabled = !Camera2.enabled;
 
     }
  
 }

So when the game starts, it will immediately make the first camera active.

     function Start() {
     
         Camera1.enabled = true;
         Camera2.enabled = false;

That's working just fine. My issue is that when the game starts, the second actor completely disappears versus just disabling. It obviously has to do with this line:

 FPC.gameObject.active = false;

From my understanding, gameObject.active isn't supposed to stop rendering the object, just disable it. I have also tried disabling the scripts in the second actor to stop from receiving input with no avail. I am using JS for this. How could I go about disabling the first actor input when I switch to camera 2? I can figure out how to switch it back on my own. Thank you in advance.

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