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Render texture and shader issues
I'm using shader-graph to create cel shading and outlines on all my characters in my game.
I'm also using render texture and raw image to create a pixelated camera effect for scene transitions.
However, this causes bugs on the shaders such as ghosting and mis-layering.
How can I fix this rendering problem?
Note: The shader is also used for distance dithering.
Example:
capture.jpg
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Comment
I just discovered it's the dithering effect that's causing the issue. It's controlled by the camera distance from the object. So how can I fix this effect in the render texture.