Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Plukers · Jun 12, 2015 at 01:00 AM · colorscaleissuepropertiessurface shader

Surface Shader issue: property color gets changed

Hey guys,

i'm currently writing a surface toon shader, which has among others an outlineColor property. This is by default black. However, if the shader is used on scaled objects, this color changes also.

 Properties {
         //...
         _OutColor ("Outline Color", Color) = (-1,-1,-1,1)
             //..
     }
 
 SubShader {
             Tags { "RenderType"="Opaque" }
         LOD 200
         
         CGPROGRAM
         #pragma surface surf Toon
 
                 fixed4 _OutColor;
 
                 half4 LightingToon (SurfaceOutput s, half3 lightDir, half3 viewDir, half atten)    {
 
                           // other shader code
 
                           fixed4 c = _OutColor;   // only access in the whole shader

                           // c = fixed4(-1,-1,-1,1) -> if i would do this, every outline would be black
 
                           // other shader code, where c is modified, if we are at no border at the moment

                           return c;

  

                   }
 
         struct Input {
             float2 uv_MainTex;
             float4 customColor;
         };
             
         void surf (Input IN, inout SurfaceOutput o) {
             o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb * _Color.rgb;
         }
         
         ENDCG
 }

I can hardly post more code, I'm sry.

Here is a picture of an object where this shader is used. The spheres are scaled (1, 1, 1), whereas the connections inbetween them are scaled (2, 0.25, 2). You can see that these connections don't have black borders.

alt text

EDIT: I just testet what happens if I change the scale of a sphere. Result nothing. However, if I reset the shader during runtime in the Unity Editor then its working like it should.

example.png (219.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Accessing current Material Emissive Scale? 1 Answer

Efficiency of static properties 2 Answers

Scaling a Gameobject down alot makes the material black 3 Answers

More efficient Type checking for accessing properties 1 Answer

Minor scale issue on play mode 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges