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Question by
as3mbus · Nov 07, 2019 at 01:41 AM ·
vector3editor-scripting
assigning vector 3 through scene positioning
so i am looking for a way to ease level designer when placing waypoint to where an npc should walk.
so far i am using flat out game object transform to place it in the scene, and then pass it's transform position for behavior that work with it.
i've seen there are nav mesh link that could place 2 positional block in editor, and would love to be able to replicate that.
is there any place for me to start learning those stuff. thanks
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