- Home /
How can I use IK with AnimationClipPlayable or AnimationMixerPlayable?
The Playables API allows me to play AnimationClips on an instance of the Animator class without having to have an AnimatorController or an AnimatorStateMachine -- which is lovely.
But AnimatorControllerLayer.iKPass is how I tell the system to use IK. Now that I'm playing back Mechanim animations without using either AnimatorControllers or AnimatorControllerLayers, how do I turn IK on?
Thanks!
Answer by Harrier · May 17, 2018 at 07:57 AM
I'm trying to do same thing, i found this method that was probably not available when you posted question:
AnimationClipPlayable.SetApplyPlayableIK()
But i don't get any OnAnimatorIK calls so let me know if you figure it out :)
Your answer
Follow this Question
Related Questions
Adjusting humanoid character animations (Procedural animations) 0 Answers
IK not moving hand or calling OnAnimatorIK(int layer) 0 Answers
Unity's IK for spider animation 0 Answers
A problem with Animation Rigging package 0 Answers
IK LookAt Smoothly change between targets and problem with offseting the "Scan area" 0 Answers