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BVH animation files
is there a way to use animations which are stored in a .bvh file in Unity. I made a lot of animations a while a go, before i started to make games for movies, and now i have ver 15000 BVH files with idol, walk, fight, and climb animations. Now i wanted to know if there is a way, that lets me import a rigged model and then assign the animations to it? Thanks for the help!
Answer by bowditch · Oct 26, 2010 at 06:14 PM
I think you should convert them in a polysoup App like Maya to a file format that Unity accepts natively.
I got this to work last spring by using this MEL script from Creative Crash and following this outline (For Maya 2010 on Mac):
Place the BVH MEL script here:
Mac Volumes. . . . ./Users/Shared/Autodesk/maya/2010/scripts/ (Will vary obviously)
In Maya, Open the Script Editor -- Window/General Editor/Script Editor
In the Script Editor, Select File/Save script to shelf -- save as BVH.
I'm not sure if there are comparable utilities for other modeling apps. What do you have access to out of curiosity?
Hope that is helpful.
I have maya 2011, but i haven't used it much jet still learning it, Blender, thats where i do all of the box-modeling and animation, Houdini for special effects and particles and Zbrush for characters and other organic stuff.... ohh and CS5. but i think i go with $$anonymous$$aya for this. Thanks
Answer by Winterdust · Dec 05, 2016 at 07:34 AM
I've made a tool that allows you to import BVH files into the Unity game engine:
BvhImporterExporter: https://winterdust.itch.io/bvhimporterexporter