Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by iRaaptor · Aug 07, 2014 at 09:53 AM · getcomponentclassmethod

Accessing a method / void from another class?

 using UnityEngine;
 using System.Collections;
 
 public class bullet : MonoBehaviour {
     private Ray2D bulletRay;
     private Vector2 rayOrigin;
     private Vector2 rayDirection;
     private RaycastHit2D bulletRayHit;
     public enemy[] enemyAI;
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         rayOrigin = (Vector2)transform.position;
         rayDirection = transform.up;
         bulletRay = new Ray2D(rayOrigin,rayDirection);
         bulletRayHit =  Physics2D.Raycast(rayOrigin,rayDirection);
         Debug.DrawRay (rayOrigin, rayDirection);
         enemyAI = gameObject.GetComponents<enemy>();
 
     }
 
     void OnTriggerEnter2D (Collider2D col)
     {
         if(col.gameObject.name == "prop_Cube")
         {
             Destroy(gameObject);
         }
         if(col.gameObject.name == "enemy")
         {
             Destroy(gameObject);
 
             enemyAI = col.transform.parent.GetComponents<enemy>();
             enemyAI[0].bleed();
 
         }
     }
     
 }
 


I want bleed to be activated when the bullet collides with the enemy.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rutter · Aug 07, 2014 at 02:32 AM 0
Share

It looks like you're on the right track with GetComponent (which is one of the most useful calls in Unity).

Are you having any particular problem with this approach? You didn't say what's giving you trouble.

avatar image KCoulombe · Aug 07, 2014 at 12:30 PM 0
Share

Is "bleed()" public?

avatar image VIPINSIRWANI · Aug 07, 2014 at 12:59 PM 0
Share

you can access any method of class in other class but you need to create instance of that class and method must be public.

avatar image RedDevil · Aug 07, 2014 at 01:44 PM 1
Share
     if(col.gameObject.name == "enemy")
     {
         Destroy(gameObject);
 
         enemyAI = col.transform.parent.GetComponents<enemy>();
         enemyAI[0].bleed();
 
     }

If you destroy the enemy before you call that it will never be called.I sugest you try it like this:

 if(col.gameObject.name == "enemy")
         {
            StartCoroutine(Bleed());
         }
 
 IEnumerator Bleed()
 {
             enemyAI =col.transform.parent.GetComponents<enemy>();
             enemyAI[0].bleed();
             yield return new WaitForSeconds(1);
             Destroy(this.gameObject);
 }


0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to implement custom using directives? 1 Answer

Accessing Script in All Children 1 Answer

Calling methods on other Game Objects 1 Answer

Simple abstractions. Reusing code outside of class 1 Answer

Using method from main class in custom class 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges