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Question by kmay11005 · Nov 27, 2020 at 05:42 AM · scripting problembuttonfunctionplayer movement

Why is the script not working (function not changing value)

I have this script that I made for an FPS character. public CharacterController controller; public Transform camera;

     public float gravity = -9.81f;
 
     public Transform groundCheck;
     public float groundDistance = 0.4f;
     public LayerMask groundMask;
     bool grounded;
 
     public GameObject joystick;
     public bool isMoving;
     public float speed = 12f;
     public float turnSmoothTime = 0.1f;
     float turnSmoothVelocity;
 
     public float jumpHeight;
     public Vector3 yPosition;
     public bool jumpAble = true;
     
     // Update is called once per frame
     void FixedUpdate()
     {
         grounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
 
         if (grounded)
         {
             yPosition.y = -2f;
             jumpAble = true;
         }
 
         Vector3 direction = new Vector3(joystick.GetComponent<Joystick>().inputDirection.x, 0f, joystick.GetComponent<Joystick>().inputDirection.y);
         isMoving = direction.magnitude != 0 ? true : false;
         
         if (isMoving)
         {
             controller.Move(direction * speed * Time.deltaTime);
         }
 
         yPosition.y += gravity * Time.deltaTime;
         UnityEngine.Debug.Log(yPosition);
         controller.Move(yPosition * Time.deltaTime);
     }
 
     public Vector3 Jump()
     {
         UnityEngine.Debug.Log(jumpAble);
         UnityEngine.Debug.Log(grounded);
         if (jumpAble && grounded)
         {
             jumpAble = false;
             yPosition.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
             UnityEngine.Debug.Log(yPosition.y);
             UnityEngine.Debug.Log(yPosition);
             return yPosition;
         }
 
         return yPosition;
     }
 }

The game operates on mobile touch controls, and the Jump() is called when the jump button is pressed. However, the character does not jump when I press the button. I know that changing the yPosition should make the player jump, as when I add this code to the Update:

 if (Input.GetKey(KeyCode.Space) && jumpAble)
             {
                 fallDown.y = Mathf.Sqrt(jumpHeight * -2 * gravity);
             }

Everything works fine.

How can I fix this, and if anyone can explain why this happens, it would be appreciated? Does this have to do with he value not being passed to the Update function?

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