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How to properly apply texture to sphere in Unity
I have applied a simple beach ball texture to a sphere but it does some strange warping at the top.
I show the texture on the right and use 1 X 1 tiling and 0 x 0 offset. Is there a way to make the colors come together correctly? Thank you.
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Answer by Jessy · Oct 06, 2010 at 01:24 AM
No. Model your own sphere. Unity's built-in sphere is only suitable as a test object. Your texture is also a total waste in this case; vertex colors would be appropriate and completely eliminate distortion.
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