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Problem with carved obstacles. Minions Diverting from the path.
Hey guys!
I've a problem with obstacles who're carved. When I move a carved obstacle on the map, even if this obstacle isn't in the minions's path, minions deviated a little bit from their path and start walking infinitely at the edge of the hole.
I've try autopath and many others things like updating agent settings but I start to thing it's a unity problem cause I'm able to recreate it easily. If the object are not carved, i can move them without have this problem.
I set a destination who's travelling all the map. So if my minions are at the start of the map and I start moving a obstacle anywhere on the map, if it's carve, minions gonna deviate.
Any idea? Thanks!
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