Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Keikff · May 07, 2015 at 07:00 AM · unity5lightmapuv

Enlighten Lightmap UV different(offset) between each artist(PC)

We are currently updating our project from Unity 4 to Unity 5. We are re-baking our Lightmap with Enlighten and are having a problem with Lightmap UV difference between different machines(PCs).

This is what we did;

1.Generate Lightmap UVs ON

2.Bake Lightmap with "Preserve UV" ON

3.Commit Lightmaps and Scene(and the related FBXs..etc) to our source control(p4)

4.Other team member load the same Scene and Lightmaps/FBXs from our source control(p4)

Then, the Lightmaps looks broken on some team members' machine. (it looks like Lightmap UV coords were offset)

Weird thing is though..for some machine loads OK. but others load broken lightmaps.

We hadn't experienced this issue on Unity4(there were UV difference between Mac/PC around Unity3, so had made UV manually at that time, but we have been using auto generate UV on Unity4)

Does somebody experience the same thing? Is this just a user error? Hoping someone can help with this...

Thank you.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KDurzy · Dec 17, 2015 at 04:48 PM 0
Share

The lack of comments and attempts to answers is really disturbing. I am now seeing this same thing using Git with my project/$$anonymous$$m. We have replicated the same exact error going from one machine to another and vice-versa.... It seems that the offsets on the lightmaps are just slightly off, just enough to really screw up most of the scene. I am seeing this in Unity 5.3.0f1. I was about to start a whole new thread about this issue, but found this post from $$anonymous$$ay... it is now December. Is noone seriously seeing the same problem? I would think a LOT of $$anonymous$$ms are working on Unity projects over source control.

@$$anonymous$$eikff, did you ever find a solution to, or cause for this error?

avatar image TonicMind · Dec 17, 2015 at 04:54 PM 0
Share

I haven't used any of that stuff (lightmap baking etc.) so I can't give you any advice. Its an area I have no expertise in. Sorry. I think the reason for no replies/answers is its from $$anonymous$$ay, and things get buried on Answers very quickly, but the other reason is not many people are experienced enough to know how to fix this (myself included).

avatar image KDurzy · Dec 17, 2015 at 05:11 PM 0
Share

Confirmation that this is an issue, and not just user error, would help a little bit at least. And if it indeed is user error (ie, some checkbox that is ticked on one machine but not on another) helping find that would be GREATLY appreciated, as this has been driving me nuts for the last 2 days.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by kei_kff · Dec 22, 2015 at 09:03 AM

Hi @KDurzy

This problem is still happening for us. We've been upgrading Unity since May.. 5.0.x --> 5.1.x --> and right now we have 5.2.3f1. At this point, we are experiencing Lightmap UV difference(Offset) on some mesh, and more toward uv difference between Mac vs PC. Weird thing is...some Mac are having same light map result(uv) with PC. We didn't really have much time to investigate but did read couple threads and found this.

http://issuetracker.unity3d.com/issues/unwrapper-gives-different-results-between-platforms

It says it's fixed but, It seems like lot of people are still experiencing lightmap UV difference(Mac vs PC) on some version.

I believe this is not just user error....

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AllanMSmith · May 31, 2016 at 03:45 PM 0
Share

still having the same issue on 5.3.4

avatar image
0

Answer by KDurzy · Jun 02, 2016 at 04:58 PM

hi @kei_kff We resolved our issue by making sure that going into ones _dir lightmap and changing it to Advanced, then making sure Bypass sRGB is ticked on. It was being changed to off for us once it passed through version control or to another machine and what looked like garbled UVs was just the compression on that _dir lightmap because of the one checkbox. What I did to find this is start checking all the boxes on my lightmaps, trying to break them into the state we saw when experiencing issues after baking.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Baked lightmaps not using full texture. 0 Answers

UV Mapping / Lightmap Problem 1 Answer

Using second UV as Lightmap. Slow? 0 Answers

Seamless lightmap bake on large surface? 0 Answers

Unity snaps : shadow leaks when baking lights 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges