Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xiaohe · Sep 17, 2011 at 07:05 AM · shadercolorlightmapvertex

vertex color questions!

Terrain Assets of the trees look more real!

In particular, leaves a very real!

I ask how to make. Well with vertex color?

Picture on the left tree, is made ​​in my 3DMAX. No sense of volume!

Ask how to make trees? Thank you! !

I 3DMAX in the tree vertex color!

But no effects into U3D!

Thank you, my English is not good!

alt text

alt text

95alt text95

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Sep 17, 2011 at 09:21 AM 0
Share

Try baking ambient occlusion on the textures in 3DS$$anonymous$$ax. Also make sure you use the right shaders for the trunk and leaves inside Unity.

avatar image xiaohe · Sep 19, 2011 at 02:45 AM 0
Share

NO. Baking ambient occlusion on the textures in 3DS$$anonymous$$ax ,U3D no place to store the material sphere!Thankyou!

avatar image xiaohe · Sep 19, 2011 at 02:47 AM 0
Share

Help me!Thankyou!!

avatar image xiaohe · Sep 19, 2011 at 08:03 AM 0
Share

I $$anonymous$$now ! thankyou!!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Paulius-Liekis · Sep 19, 2011 at 08:03 AM

Unity import vertex colors for models, but you need to use shaders (or to write your own) which uses these colors.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xiaohe · Sep 19, 2011 at 08:06 AM 0
Share

Thankyou!! I understand!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Vertex colour transparency and Beast lightmapping? 3 Answers

Change vertex color of a mesh. 2 Answers

Beast Lightmapped object can't be lit by realtime lights? 1 Answer

Color depending on vertex normal 1 Answer

Need help with using world position in shader 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges